Items, Materials, and Crafting
Client-derived No Rest for the Wicked food, quick items, throwables, tools, materials, embers, fuels, housing items, and recipes.
Catalog index · 251
- Awakening Ember
Awaken the dormant potential within a common item, transforming it into Magical rarity with new enchantments.
- Fallen Ember
A mysterious, smoldering fragment that can be used to add enchantments to items or alter existing enchantments. Rumors say these rare stones were also used in ancient Cerim rituals of rebirth.
- Sublime Ember
Awakens hidden power within an enchantment. Use on a fully enchanted item to amplify one of its effects. Limited to four uses per item. Once a Sublime Ember is used on an item, it can no longer have its enchantments replaced.
- Essence Ember
A glowing fragment that can absorb an enchantment from one item and bestow it upon another. The source item is consumed in the process.
- Corrupting Ember
Corrupt a common item with dark essence, elevating it to Plagued rarity and unlocking powerful enchantments.
- Void Ember
A blackened fragment that can be used to disenchant items, returning them to common rarity.
- Radiant Ember
A shimmering fragment radiating with latent power. It can be used to strengthen an enchantment's effect, drawing it closer to its full potential.
- Fruit Pie
Instantly restores 200 Health. Increases Stamina by 15 for 180 Seconds.
- Sirloin Platter
Instantly restores 270 Health. Increases Health by 45 for 180 Seconds.
- Shepherd's Pie
Instantly restores 200 Health. Increases Damage Dealt by 10% for 180 Seconds.
- Apple Pie
Instantly restores 200 Health. Increases Focus by 100 for 180 Seconds.
- Vegetable Cake
Instantly restores 270 Health. Increases Damage Dealt by 10% for 180 Seconds.
- Crab Stuffed Mushroom
Instantly restores 130 Health. Increases Health by 15 for 180 Seconds.
- Herb-Infused Riverfeast
Instantly restores 200 Health. Increases Health by 30 for 180 Seconds.
- Potato
Restores 3 health over 10 Seconds. Can be eaten in a pinch, but is more effective when used as an ingredient in cooking.
- Firebrand Berries
An invigorating snack that restores 3 health over 10 Seconds. Can be eaten in a pinch, but is more effective when used as an ingredient in cooking.
- Apple
A common fruit that restores 2 health over 10 Seconds. Can be eaten in a pinch, but is more effective when used as an ingredient in cooking.
- Blueberries
Tasty but meager, they restore 4 health over 10 Seconds. Can be eaten in a pinch, but is more effective when used as an ingredient in cooking.
- Mushroom
Restores 2 health over 10 Seconds. Can be eaten in a pinch, but is more effective when used as an ingredient in cooking.
- Tomato
Restores 4 health over 10 Seconds. Can be eaten in a pinch, but is more effective when used as an ingredient in cooking.
- Chewy Steak
Instantly restores 120 Health.
- Mushroom Soup
Instantly restores 70 Health.
- Crab Chowder
Instantly restores 70 Health.
- Tomato Bisque
Instantly restores 170 Health.
- Dracaena Dumpling
Instantly restores 120 Health.
- Hearty Harvest Ragout
Instantly restores 200 Health. Increases Stamina by 20 for 60 Seconds.
- Angler's Delight Chowder
Instantly restores 200 Health and 50 Focus.
- Fish Skewer
Instantly restores 100 Health and 50 Focus.
- Herder's Hearth Stew
Instantly restores 150 Health. Increases Stamina by 15 for 60 Seconds.
- Mushroom and Meat Curry
Instantly restores 100 Health. Increases Stamina by 10 for 60 Seconds.
- Fish Salad
Instantly restores 150 Health and 50 Focus.
- Spruce Sap
A sticky substance that can be used as fuel to speed up the refining process of Spinning Wheels, Tanning Racks and Sawmills.
- Pine Sap
A sticky substance that can be used as fuel to speed up the refining process of Spinning Wheels, Tanning Racks and Sawmills.
- Birch Sap
A sticky substance that can be used as fuel to speed up the refining process of Spinning Wheels, Tanning Racks and Sawmills.
- Chipped Coal
Can be used as fuel to speed up the refining process of Furnaces. Can also be used to craft utilities.
- High-Density Coal
Can be used as fuel to speed up the refining process of Furnaces. Can also be used to craft utilities.
- Weapon Shard
Used to upgrade or craft weapons.
- Armor Shard
Used to upgrade or craft armors.
- Quality Meat Section
A prime piece that promises to enrich any food recipes with its robust taste.
- Standard Meat Chunk
A reliable cut that offers sustenance and modest flavor to various food recipes.
- Lithops Herb
Can be cooked with other ingredients to create health restoring food.
- Roughcut Meat
Basic and unrefined, this meat is nonetheless a staple ingredient for numerous food recipes.
- Gangrenous Eel
A dead eel with pustulent deformities. Can be crafted into Consumables when used at an Alchemy Table.
- Artemisia Herb
Can be cooked with other ingredients to create health restoring food.
- Raw Bass
A common fish used in many food recipes.
- Horseshoe Crab
A scuttling creature that can be used as an ingredient in many food recipes.
- Raw Carp
A slippery sea animal that can be used in many food recipes.
- Raw Trout
A large fish that can be used as an ingredient in many food recipes.
- Dracaena Herb
Can be cooked with other ingredients to create health restoring food.
- Sewer Lever Handle
A handle which can be used to activate multiple levers throughout the Black Trench.
- Storage Room Key
Grants access to a storage room somewhere inside Mariner's Keep.
- Sacrament Graveyard Key
A key to the gate located on the north side of Sacrament's graveyard, leading to Marin Woods.
- Gate Lever Handle
The missing handle for the broken lever at the fortress gate.
- Drainage Cellars Key
Grants access to the southern drainage section of Sacrament's sewers.
- Old Cottage Key
Grants access to the old cottage in the Nameless Pass.
- Woodcrafter's Key
A key that once belonged to a woodsman in the Lowland Meadows.
- Watermill Key
A key to the control room of the Marin Woods watermill.
- Water Channel Key
Grants access to the central drainage area of Sacrament's sewers.
- Rusted Barnacle Key
An old key, crusted with salt and sea spray. Exchanged hands with many smugglers over the decades.
- Windmill Key
A key to the old windmill at the northern edge of the Lowland Meadows.
- Western Bridge Key
A key to unlock a door somewhere on the western side of Mariner's Keep.
- Quarry Guard Key
Grants access to the quarry cells in the Nameless Pass.
- Mess Hall Key
Grants access to the mess hall in Mariner's Keep.
- Dire Nettle Spores
If there's a creature, insect, or plant that can feed upon this humble fungus and live, it has yet to be found. Unless your motives are dark, grant it a wide berth.
- Plague Ichor
A gruesome, sickly substance. Some believe it can be used by Cerim to enhance their abilities.
- The Champion's Crest
The prized crest of Sacrament's arena champion.
- Ancient Stone Tablet
An intact slab of stone covered in Cerim inscriptions. An expert historian could translate what's written here.
- Wagon Cell Key
A key to one of the prison wagons located near Sacrament's gallows.
- Old Leather Tome
An ancient book discovered by Roan in the rookery. It contains a completed inscription sought by the historian Elsa.
- Bolein Knight Insignia
An emblem worn amongst the Bolein Knight ranks.
- Sora's Letter
A sealed letter, given by Hunter Sora. To be delivered to Eleanor in Sacrament.
- Kestrel's Egg
Odessa says this egg may open the Winged Door and grant access to the treetops of the Balak Taw.
- Letter for Ellsworth
A letter for Ellsworth from the mainland. Stamped with the royal seal.
- Sparrow Horn
An ornate but weathered horn found washed up on Sacra's coast.
- Spruce Planks
Can be used for crafting or to build and repair structures.
- Linen Garment
Used for upgrading or crafting cloth armor.
- Craft Leather
Used to upgrade or craft leather armor.
- Pine Planks
Can be used for crafting or to build and repair structures.
- Soft Leather
Used to upgrade or craft leather armor.
- Birch Planks
Can be used for crafting or to build and repair structures.
- Wool Garment
Used for upgrading or crafting cloth armor.
- Durable Leather
Used to upgrade or craft leather armor.
- Iron Ingot
Used for upgrading or crafting weapons and armor.
- Copper Ingot
Used for upgrading or crafting weapons and armor.
- Silver Ingot
Used for upgrading or crafting weapons and armor.
- Jute Garment
Used for upgrading or crafting cloth armor.
- Spruce Wood
Can be refined into Spruce Planks using a Sawmill.
- Flax Threads
Can be refined into Linen Garments using a Spinning Wheel.
- Human Hand
A grotesque trophy that can be used to craft or upgrade gear.
- Human Bone
The remains of those who fall in battle can be used to craft or upgrade gear.
- Basic Hide
Can be refined into Craft Leather using a Tanning Rack.
- Torn Husk
The carapace of a pestilence-infected being, its foul architecture holds a great and terrible strength. This remnant can be used to upgrade gear or craft an Effigy.
- Torn Sinew
Like the tangled threads of some demon’s loom, this sinew stitched a plagued monstrosity into being. This remnant can be used to upgrade gear or craft an Effigy.
- Torn Effigy
A totem of sinew, husk, and marrow, it pulls like a compass toward flame. But will its burning challenge the plague, or succumb to it?
- Torn Marrow
What flows in a Torn creature’s veins if not blood? What nourishes them if not food? Can a being live off rage alone? This remnant can be used to upgrade gear or craft an Effigy.
- Pine Wood
Can be refined into Pine Planks using a Sawmill.
- Capercaillie Head
These feathered remains can be used to craft consumables.
- Capercaillie Foot
Whether good luck or bad, no one knows; but it can be used to craft consumables.
- Capercaillie Wing
This vibrant plumage can be used to craft consumables.
- Supple Hide
Can be refined into Soft Leather using a Tanning Rack.
- Birch Wood
Can be refined into Birch Planks using a Sawmill.
- Siren Skull
The grimy skull of a creature native to Sacra, but loved by none. It can be used to craft or upgrade gear.
- Siren Tail
Sharp as a whip and slimy as a liver, this can be used to craft consumables.
- Siren Claw
The talon of Sacra's most reviled water dweller. This can be used to craft or upgrade gear.
- Turkey Head
Repugnant though it may be, this can be used to craft consumables.
- Turkey Tail
This impressive array of feathers can be used to craft consumables.
- Turkey Feet
They may be ragged and bony, but these feet can be used to craft consumables.
- Bear Skull
Picked clean of flesh, this can be kept as a souvenir or used to craft or upgrade gear.
- Bear Heart
Can be used to craft consumables - provided it has stopped beating.
- Bear Paw
A rare memento, difficult to come by. It can be used to craft consumables.
- Wolf Skull
Lethal in life, useful in death. This skull can be used to craft or upgrade gear.
- Wolf Claw
Sleek and deadly, now rendered harmless. It can be used to craft or upgrade gear.
- Wolf Kidney
Swollen and rotten; it has a foul smell to it. But at least it can be used to craft or upgrade gear.
- Lithops Root
Root of the Lithops herb. Used to craft potions, oils, and elixirs.
- Malformed Skull
A pitiful and disturbing specimen; but it can be used to craft or upgrade gear.
- Saltstone
Can be used for crafting or to repair structures and buildings.
- Research Paper
Used to research items at a Scribe Table.
- Clay
Can be used for crafting or to repair structures and buildings.
- Sturdy Hide
Can be refined into Durable Leather using a Tanning Rack.
- Wool Threads
Can be refined into Wool Garments using a Spinning Wheel.
- Goat Blood
Often used during Dasha rituals, the effects of goat blood have never been fully understood.
- Granite
Can be used for crafting or to repair structures and buildings.
- Boar Skull
Intimidatingly large, even in death. This trophy can be used to craft or upgrade gear.
- Boar Tusk
Elegant but deadly; it can be used to craft or upgrade gear.
- Boar Hoof
Hairy and putrid. But at least it can be used to craft or upgrade gear.
- Iron Ore
Can be refined into an Iron Ingot using a Furnace.
- Copper Ore
Can be refined into a Copper Ingot using a Furnace.
- Silver Ore
Can be refined into a Silver Ingot using a Furnace.
- Stag Skull
A grinning reminder of nature's beauty. It can be used to craft or upgrade gear.
- Stag Antlers
A majestic trophy that can be used to craft or upgrade gear.
- Stag Hoof
The severed foot of a stately beast; it can be used to craft or upgrade gear.
- Artemisia Root
Root of the Artemisia herb. Used to craft potions, oils, and elixirs.
- Winged Brood Claw
A curved talon, created by God for the carving of flesh. It can be used to craft or upgrade gear.
- Winged Brood Skull
Although the true origin of these creatures is unknown, their bones can be used to craft or upgrade gear.
- Winged Brood Wing
A foul remnant of the threat that lurks in the skies since the Gate was opened. It can be used to craft or upgrade gear.
- Grimradish Root
Root of the Grimradish plant. Used to craft potions, oils, and elixirs.
- Jute Threads
Can be refined into Jute Garments using a Spinning Wheel.
- Dracaena Root
Root of the Dracaena herb. Used to craft potions, oils, and elixirs.
- Basic Workbench
Used to craft furniture and structures. Must be placed inside a house.
- Cook’s Stove
Used to cook more advanced meals. Allows preparation of finer dishes than the Hearth Stove. Must be placed inside a house.
- Apprentice Alchemy Table
Used to craft potions and elixirs. Must be placed inside a house.
- Apprentice Sewing Table
Used to craft cloth and leather armor. Must be placed inside a house.
- Builder’s Workbench
Used to craft furniture and structures. Allows construction of more advanced furnishings than the Basic Workbench. Must be placed inside a house.
- Novice Scribe Table
Used to research new items. Must be placed inside a house.
- Crude Anvil
Used to craft weapons and armor. Must be placed inside a house.
- Spinner’s Sewing Table
Used to craft cloth and leather armor. Allows crafting of more advanced garments than the Apprentice Sewing Table. Must be placed inside a house.
- Hearth Stove
Used to cook more advanced meals. Must be placed inside a house.
- Adept Scribe Table
Used to research new items. Allows research into more advanced designs than the Novice Scribe Table. Must be placed inside a house.
- Adept Alchemy Table
Used to craft potions and elixirs. Allows the creation of more advanced concoctions than the Apprentice Alchemy Table. Must be placed inside a house.
- Forged Anvil
Used to craft weapons and armor. Allows the forging of more advanced gear than the Crude Anvil. Must be placed inside a house.
- Stack of Tomes
A collection of ancient books, to bring a wealth of knowledge and a touch of class to any home. Must be placed inside a house.
- Adventurer's Respite Bed
Designed for the rugged traveler, this bed enhances the sleeper's health and stamina for the challenges ahead. Must be placed inside a house.
- Champion's Statue
A sculpture commemorating the arrival of the Cerim on Sacra. Must be placed inside a house.
- Acanthus Carved Pedestal
This pedestal, adorned with acanthus leaf carvings, presents a classical stage for showcasing your treasures. Must be placed inside a house.
- Minstrel's Timeless Lute
Crafted from aged wood and strings, this lute contains echoes of a quieter age. Must be placed inside a house.
- Basic Candle Holder
A simple candle holder, perfect for adding a soft, flickering light to any setting. Must be placed inside a house.
- Songkeeper
An ornate device that can create music out of wood and metal. Its gentle melody seems borrowed from another world. Must be placed inside a house.
- Homestead Luchina
This traditional luchina casts a gentle, flickering light that harkens back to simpler times. Must be placed inside a house.
- Sunfire Vase
A rustic vase overflowing with bold orange blossoms, evoking the fury of the setting sun. Must be placed inside a house.
- Whittled Rocking Horse
This charming rocking horse, with its classic whittled design, brings a touch of nostalgia to any room. Must be placed inside a house.
- Whittled Short Bench
A hand-whittled bench, elongated in form, offering a rustic, comfortable place to rest. Must be placed inside a house.
- Whittled Nest Stool
A hand-carved stool with a design reminiscent of a bird's nest, offering a quaint, natural resting place. Must be placed inside a house.
- Crimson Tulip Vase
Tulips on Sacra are exceedingly rare, and are in fact commonly imported from Myrfall or Eversol. Must be placed inside a house.
- Gray Clay Vase
A sleek, hand-sculpted vase, offering a minimalist touch to complement your décor. Must be placed inside a house.
- Chimney
A sturdy chimney, essential for venting smoke and adding architectural interest to your home. Must be connected to a house.
- Charred Solitude Chair
A rugged chair, its surface charred to a dark patina. Simplistic yet striking. Must be placed inside a house.
- Simple Round Table
A basic table; a place to dine, entertain guests, or simply rest your head. Must be placed inside a house.
- Simple Table
A rectangular table that combines strength and natural beauty. Ideal for both dining and daily use. Must be placed inside a house.
- Simple Chair
A basic yet comfortable wooden chair. Every victory deserves a good sit. Must be placed inside a house.
- Simple Wine Cabinet
A cabinet designed to store and display your wine collection with a touch of natural grace. Must be placed inside a house.
- Simple Dinner Table
A table with a classic, natural finish, offering a welcoming space for meals and gatherings. Must be placed inside a house.
- Simplistic Plank Bench
A straightforward wooden bench, built for functionality and understated charm. Must be placed inside a house.
- Refined Candle Holder
An elegant candle holder, designed to bring sophistication and a warm glow to your home. Must be placed inside a house.
- Red Cotton Carpet
A vibrant red cotton carpet, to add a cozy atmosphere to your space. Must be placed inside a house.
- Jade-Woven Stool
A delicately woven stool with jade-colored threads, combining elegance and comfort. Must be placed inside a house.
- Natural Contour Bench
This bench retains its organic curves, offering a seat that echoes the shape of nature itself. Must be placed inside a house.
- Verdant Bloom Vase
A home of wood and stone breeds thoughts both coarse and cold; but a home of green and red brings joy and mirth instead. Must be placed inside a house.
- Lavender Vase
A copper vase with a delicate arrangement of lavender and marigolds. It smells like dawn breaking over a meadow. Must be placed inside a house.
- Wayfarer's Rest Bed
Simple yet sturdy, this bed bestows a vitalizing bonus to the sleeper's health. Must be placed inside a house.
- Flimsy Jute Carpet
A basic, lightly woven carpet, to add a rustic touch to any room. Must be placed inside a house.
- Voyager's Rejuvenation Bed
Crafted for the elite, this luxurious bed imbues the sleeper with a substantial increase in health, stamina, and focus. Must be placed inside a house.
- Iron Brazier
A sturdy iron brazier, with a robust design to throw ample light. Must be placed inside a house.
- Carved Sentinel Stool
A robust stool with a high, arching backrest; sure to make a strong impression in any space. Must be placed inside a house.
- Carved Lectern Stand
This elegantly carved stand serves as a lectern, perfect for holding sacred texts or guiding the learned in study. Must be placed inside a house.
- Engraved Hearthguard Chair
A robust chair with hearth-inspired engravings, offering a touch of artisan craftsmanship. Must be placed inside a house.
- Carved Throne Stool
A masterfully carved stool, its throne-like backrest offering regal elegance and sturdy support. Must be placed inside a house.
- Sculpted Elegance Chair
A sculpted chair, featuring an intricate backrest design that marries form with function. Must be placed inside a house.
- Noble Candle Holder
A luxurious candle holder, crafted to infuse your home with an air of nobility. Must be placed inside a house.
- Whisper Stone
A fragment of a Whisper that enables the Cerim to travel directly to and from their home. Only one can be placed per house. Must be used inside a house.
- Fine Furnace
Used to melt ore into ingots. Smelts faster than the Sturdy Furnace and uses fuel more efficiently. Must be placed inside a house.
- Fine Spinning Wheel
Used to turn threads into garments. Spins faster than the Sturdy Spinning Wheel with smoother operation. Must be placed inside a house.
- Fine Sawmill
Used to turn wood into planks. Cuts faster and cleaner than the Sturdy Sawmill. Must be placed inside a house.
- Fine Tanning Rack
Used to turn hides into leather. Faster and more even than the Sturdy Tanning Rack. Must be placed inside a house.
- Simple Furnace
Used to melt ore into ingots. Must be placed inside a house.
- Simple Spinning Wheel
Used to turn threads into garments. Must be placed inside a house.
- Simple Sawmill
Used to turn wood into planks. Must be placed inside a house.
- Simple Tanning Rack
Used to turn hides into leather. Must be placed inside a house.
- Sturdy Furnace
Used to melt ore into ingots. Faster and more consistent than the Simple Furnace. Must be placed inside a house.
- Sturdy Spinning Wheel
Used to turn threads into garments. Faster and more reliable than the Simple Spinning Wheel. Must be placed inside a house.
- Sturdy Sawmill
Used to turn wood into planks. Faster and more stable than the Simple Sawmill. Must be placed inside a house.
- Sturdy Tanning Rack
Used to turn hides into leather. Cures hides more quickly than the Simple Tanning Rack. Must be placed inside a house.
- Medium Cupboard
A medium-sized cupboard that can store up to 30 consumables. Must be placed inside a house.
- Medium Chest
A medium chest that can store up to 30 items. Must be placed inside a house.
- Medium Noble Cupboard
A medium-sized cupboard that can store up to 30 consumables. Must be placed inside a house.
- Large Cupboard
A large-sized cupboard that can store up to 40 consumables. Must be placed inside a house.
- Large Noble Cupboard
A large-sized cupboard that can store up to 40 consumables. Must be placed inside a house.
- Small Cupboard
A small-sized cupboard that can store up to 20 consumables. Must be placed inside a house.
- Small Chest
A small chest that can store up to 20 items. Must be placed inside a house.
- Small Noble Cupboard
A small-sized cupboard that can store up to 20 consumables. Must be placed inside a house.
- Lumber Stack
A neatly organized stack of lumber, adding a practical yet rustic touch to your space. Must be placed inside a house.
- Engraved Hearthside Chest
A large chest that can store up to 40 items. Must be placed inside a house.
- Medium Vial of Focus
Increases Focus Gain by 10% for 180 Seconds.
- Medium Vial of Stamina
Increases your Stamina by 10 for 180 Seconds.
- Medium Experience Potion
Increases Experience Gain by 10% for 1 Hour.
- Medium Vial of Defense
Reduces Damage Taken by 10% and grants 1 additional Poise Defense for 180 Seconds.
- Purifying Brew
A concoction that can cure an unnatural corruption.
- Large Vial of Focus
Increases Focus Gain by 10% for 180 Seconds.
- Large Vial of Stamina
Increases your Stamina by 10 for 180 Seconds.
- Large Experience Potion
Increases Experience Gain by 10% for 1 Hour.
- Large Vial of Defense
Reduces Damage Taken by 10% and grants 1 additional Poise Defense for 180 Seconds.
- Small Vial of Focus
Increases Focus Gain by 10% for 180 Seconds.
- Small Vial of Stamina
Increases your Stamina by 10 for 180 Seconds.
- Small Experience Potion
Increases Experience Gain by 10% for 1 Hour.
- Small Vial of Defense
Reduces Damage Taken by 10% and grants 1 additional Poise Defense for 180 Seconds.
- Medium Repair Powder
Restores 75 Durability to all equipped items.
- Large Repair Powder
Restores 100 Durability to all equipped items.
- Small Repair Powder
Restores 50 Durability to all equipped items.
- Blade Oil
Applies Bleed Infusion to your weapon and increases Physical Damage dealt by 20% for 60 Seconds.
- Flamescale Oil
Applies Fire Infusion to your weapon and increases Fire Damage dealt by 20% for 60 Seconds.
- Plaguescale Oil
Applies Plague Infusion to your weapon and increases Plague Damage dealt by 20% for 60 Seconds.
- Sparkscale Oil
Applies Lightning Infusion to your weapon and increases Lightning Damage dealt by 20% for 60 Seconds.
- Frostscale Oil
Applies Ice Infusion to your weapon and increases Ice Damage dealt by 20% for 60 Seconds.
- Frostflask
Can be hurled to deal {0:0} Cold Damage at a distance.
- Flameflask
Can be hurled to deal {0:0} Heat Damage at a distance.
- Plagueflask
Can be hurled to deal {0:0} Plague Damage at a distance.
- Scrap Bomb
Can be hurled to deal {0:0} Damage at a distance.
- Corrosive Bomb
Can be hurled to deal {0:0} Damage at a distance.
- Concussive Bomb
Can be hurled to deal {0:0} Damage at a distance.
- Stormflask
Can be hurled to deal {0:0} Electric Damage at a distance.
- Spruce Fishing Rod
A superior tool used to catch fish.
- Pine Fishing Rod
A basic tool used to catch fish.
- Birch Fishing Rod
A refined tool used to catch fish.
- Iron Pickaxe
A superior tool used to harvest ore from ore veins.
- Copper Pickaxe
A basic tool used to harvest ore from ore veins.
- Silver Pickaxe
A formidable tool used to harvest ore from ore veins.
- Iron Shovel
A superior tool used to dig out roots from the ground.
- Copper Shovel
A basic tool used to dig out roots from the ground.
- Silver Shovel
A formidable tool used to dig out roots from the ground.
- Silver Woodcutter's Axe
A formidable tool used to cut down trees.
- Iron Woodcutter's Axe
A superior tool used to cut down trees.
- Copper Woodcutter's Axe
A basic tool used to cut down trees.