All Enchantments
Current No Rest for the Wicked random, trait, and item-specific enchantments, with exclusive groups, slots, and values.
Catalog index · 301
- Gain 3%–10% Armor Penetration
- Attack Damage increased by 4%–15%
- Attack Damage increased by 6%–20% for 10 seconds after Damage Dealt by Rune Attack
- Attack Speed increased by 3%–10% of Current Durability
- Attack Stamina Cost reduced by 7%–15%
- Attack Stamina Cost reduced by 8%–25% for 10 seconds after Parry
- Bomb Damage increased by 25%–50%
- Durability Loss ignored with 8%–25% chance
- Bomb not consumed with 10%–20% chance
- Ice Damage increased by 2%–5%
- Critical Hit Chance increased by 2%–5%
- Critical Damage increased by 3%–10%
- Damage increased by 3%–10%
- Damage increased by 10%–20% for 30 seconds after Backstab
- Damage increased by 7%–15% for 10 seconds after Block
- Damage increased by 4%–15% for 10 seconds after Consuming Food
- Damage increased by 4%–15% for 10 seconds after Damage Dodged
- Damage increased by 4%–15% for 10 seconds after Parry
- Damage increased by 2%–5% for each Nearby Enemy
- Damage increased by 4%–15% if no Enemies nearby
- Damage increased by 3%–10% of Current Durability
- Damage Resistance increased by 3%–10% for 10 seconds after Consuming Food
- Damage Resistance increased by 6%–20% at Full Stamina
- Damage Resistance increased by 2%–5% for each Nearby Enemy
- Damage Resistance increased by 4%–15% while Blocking
- Damage Resistance increased by 2%–5% of Current Durability
- Deal 0.05–0.15 Damage on Block
- Deal 0.04–0.15 Damage on Damage Dodged
- Deal 0.08–0.25 Damage on Parry
- Deal 0.08–0.25 Damage on Staggering an Enemy
- Dodge Stamina Cost reduced by 8%–25%
- Durability increased by 22.5–75
- Elemental Resistance increased by 5%–10%
- Fire Damage increased by 2%–5%
- Focus Cost reduced by 3%–10%
- Focus Cost reduced by 6%–20% for 10 seconds after Damage Dealt by Rune Attack
- Focus Gain increased by 11%–15%
- Focus Gain increased by 4%–15% of Current Durability
- Gain 3%–5% Barrier on Consuming Food
- Gain 5–10 Barrier on Damage Dodged
- Gain 10–20 Barrier on Kill
- Gain 7.5–15 Barrier on Parry
- Gain 1.5–5 Focus on Block
- Gain 4.5–15 Focus on inflicting Any Status
- Gain 4.5–15 Focus on Damage Dodged
- Gain 4.5–15 Focus on Parry
- Gain 3–10 Focus on Staggering an Enemy
- Gain 4%–10% Health on Kill
- Gain 4.5–15 Stamina on Block
- Gain 4.5–15 Stamina on Damage Dodged
- Gain 9–30 Stamina on Parry
- Healing increased by 6%–20%
- Healing increased by 4%–15% of Current Durability
- Gain 0.1–0.25 Regainable Health
- Weight reduced by 3%–10%
- Lightning Damage increased by 2%–5%
- Max Focus increased by 8%–25%
- Max Health increased by 4%–15%
- Movement Speed increased by 3%–10%
- Movement Speed increased by 7%–15% for 20 seconds after Kill
- Normal Attack Damage increased by 4%–15% for 4 seconds after Damage Dealt by Charged Attack
- Physical Damage increased by 3%–10%
- Physical Resistance increased by 3%–6%
- Plague Damage increased by 2%–5%
- Poise Defense increased by 9%–30%
- Gain 0.38 Focus Regeneration
- Rune Damage increased by 4%–15%
- Stagger Damage increased by 4%–15%
- Stagger Damage increased by 15%–30% for 30 seconds after Backstab
- Stagger Damage increased by 6%–20% for 4 seconds after Damage Dealt by Charged Attack
- Stagger Damage increased by 15%–30% for 20 seconds after Kill
- Stagger Resistance increased by 7%–15%
- Stamina Cost reduced by 4%–15%
- Stamina Recovery increased by 6%–20%
- Stamina Recovery increased by 6%–20% of Current Durability
- Gain 12%–40% Thorns
- Armor increased by 8%–25%
- Attack Stamina Cost reduced by 6%–20%
- Damage increased by 6%–20% for 10 seconds after Damage Taken
- Deal 0.11–0.35 Damage on Parry
- Equip Load increased by 6%–20%
- Experience Gain increased by 3%–10%
- Focus Gain increased by 5%–15%
- Gain 2%–6% Stamina on Damage Dealt
- Gain 0.2–0.4 Regainable Health
- Max Focus increased by 15%–50%
- Movement Speed increased by 3%–10%
- Overall Speed increased by 4%–15%
- Sprint Stamina Cost reduced by 8%–25%
- Gain 5%–10% Armor Penetration
- Attack Damage increased by 10%–20% for 10 seconds after Damage Dealt by Rune Attack
- Attack Speed increased by 5%–10% of Current Durability
- Attack Stamina Cost reduced by 12%–25% for 10 seconds after Parry
- Barrier Gain increased by 25%–40%
- Burn Buildup increased by 10%–20%
- Burn Damage increased by 25%–50%
- Charged Attack Damage increased by 10%–20%
- Ice Damage increased by 3%–5%
- Critical Hit Chance increased by 3%–5%
- Critical Hit Chance increased by 5%–10% against Burning Enemies
- Critical Damage increased by 5%–10%
- Damage increased by 5%–10%
- Damage increased by 10%–20% for 30 seconds after Backstab
- Damage increased by 7%–15% for 10 seconds after Block
- Damage increased by 7%–15% for 10 seconds after Damage Dodged
- Damage increased by 15%–30% for 20 seconds after Fatality
- Damage increased by 7%–15% for 10 seconds after Parry
- Damage increased by 5%–10% after Sprinting for 2 seconds
- Damage increased by 10%–20% for 10 seconds after Staggering an Enemy
- Damage increased by 15%–30% against Large Enemies
- Damage increased by 7%–15% if no Enemies nearby
- Damage increased by 5%–10% of Current Durability
- Damage Resistance increased by 25%–50% for 10 seconds after being afflicted by Status
- Damage Resistance increased by 7%–15% while Blocking
- Damage Resistance increased by 10%–20% while Charging
- Damage Resistance increased by 3%–5% of Current Durability
- Deal 0.07–0.15 Damage on Block
- Deal 0.07–0.15 Damage on Damage Dodged
- Deal 0.12–0.25 Damage on Parry
- Deal 0.12–0.25 Damage on Staggering an Enemy
- Durability increased by 37.5–75
- Elemental Resistance increased by 5%–10%
- Frozen Enemy Armor reduced by 15%–30%
- Infected Enemy Stagger Resistance reduced by 15%–30%
- Execute Infected Low Health Enemies on Damage Dealt
- Fire Damage increased by 3%–5%
- Focus Cost reduced by 5%–10%
- Focus Cost reduced by 12%–25% for 10 seconds after Staggering an Enemy
- Focus Gain increased by 7%–15%
- Focus Gain increased by 7%–15% of Current Durability
- Frost Buildup increased by 10%–20%
- Gain 5–10 Focus on Backstab
- Gain 7.5–15 Focus on inflicting Any Status
- Gain 6.78–15 Focus on Fatality
- Gain 5–10 Focus on Kill
- Gain Health equal to 5%–10% of Focus Spent
- Gain 10%–20% Health on Backstab
- Gain 2%–4% Health on Charged Attack
- Gain 1%–2% Health on Damage Dealt against Frozen Enemies
- Gain 3%–5% Health on Damage Dodged
- Gain 7%–15% Health on Fatality
- Gain 5%–10% Health on Kill
- Gain 5%–10% Health on Parry
- Gain 7%–15% Health on Staggering an Enemy
- Gain 20–40 Stamina on Staggering an Enemy
- Healing increased by 15%–30% at Low Focus
- Healing increased by 7%–15% of Current Durability
- Hunger Limit increased by 100%
- Infection Buildup increased by 10%–20%
- Weight reduced by 5%–10%
- Gain 0.1–0.2 Lifesteal against Bleeding Enemies
- Lightning Damage increased by 3%–5%
- Max Health increased by 5–10% of Max Focus
- Max Stamina increased by 2.5–5% of Max Focus
- Movement Speed increased by 7%–15% for 5 seconds after Damage Dealt by Charged Attack
- Movement Speed increased by 7%–15% for 10 seconds after Damage Dealt by Rune Attack
- Normal Attack Damage increased by 12%–25% for 5 seconds after Damage Dealt by Charged Attack
- Physical Damage increased by 5%–10%
- Physical Resistance increased by 3%–6%
- Plague Damage increased by 3%–5%
- Poise Defense increased by 50%–100% while Blocking
- Poise Defense increased by 50%–100% while Charging
- Gain 2 Health Regeneration in Combat
- Rune Damage increased by 10%–20%
- Shock Buildup increased by 10%–20%
- Overall Speed increased by 7%–15% for 10 seconds after inflicting Shock Status
- Stagger Damage increased by 20%–40% for 20 seconds after Fatality
- Stamina Cost reduced by 15%–30% for 20 seconds after Fatality
- Stamina Cost reduced by 10%–20% at Low Focus
- Stamina Recovery increased by 10%–20% of Current Durability
- Gain 20%–40% Thorns
- Damage Dealt increased by 10%–20%
- Deal 0.09–0.15 Damage on Block
- Deal 0.07–0.15 Damage on Damage Taken
- Gain 10%–20% Lifesteal at Low Health
- Max Stamina increased by 20%–40%
- Rune Damage increased by 10%–20%
- Damage Resistance reduced by 10%–15%
- Attack Stamina Cost increased by 20%–30%
- Block disabled
- Damage Resistance reduced by 21%–30% for 10 seconds after Consuming Food
- Damage Resistance reduced by 21%–30% for 6 seconds after Damage Taken
- Damage Resistance reduced by 26%–40% if not at Full Focus
- Dodge Stamina Cost increased by 25%–40%
- Drain Focus in Combat
- Drain Health in Combat
- Equip Load reduced by 20%–30%
- Focus Cost increased by 20%–30%
- Focus Gain reduced by 26%–40%
- Healing reduced by 20%–30%
- Healing reduced by 15%–25% for each Nearby Enemy
- Healing reduced by 25%–40% if no Enemies nearby
- Lose 9.75–15 Focus on Damage Taken
- Max Focus reduced by 17%–25%
- Max Health reduced by 14%–20%
- Max Stamina reduced by 14%–20%
- Movement Speed reduced by 8%–25%
- Heavy Roll only
- Parry disabled
- Unrepairable
- Stagger Resistance reduced by 26%–40%
- Stamina Cost increased by 13%–20%
- Take 0.2–0.3 Damage on Focus Use
- Attack Damage reduced by 10%–15%
- Damage Taken increased by 20%–30%
- Drain Health in Combat
- Lose 6.5–10 Stamina on Block
- Lose 6.5–10 Stamina on Damage Taken
- Max Health reduced by 20%–30%
- Food Healing is applied over time
- Focus Cost increased by 20%
- Healing increased by 15%–30%
- Healing reduced by 20%
- Normal Attack Damage increased by 15%–30% for 6 seconds after Damage Dealt by Charged Attack
- Spend Health if there is not enough Focus available
- Spend Health instead of Focus
- Swap Max Health and Max Focus
- Attack Speed increased by 10%–20% for 10 Seconds after Kill
- Gain one stack of Furnace for 5 seconds after Rune Attack
- Rune Damage increased by 10%–20% for each stack of Furnace
- Focus Cost increased by 5–10 for each stack of Furnace
- Lifesteal increased by 15%–30% while Tainted
- Max Stamina increased by 20%–40% while Tainted
- Drain Health while Tainted
- Gain Taint for 15 seconds after inflicting Infection Status
- Damage increased by 10%–20% against Large Enemies
- Damage increased by 15%–30% against Low Health Enemies
- Damage increased by 15%–30% at Full Health
- Damage increased by 5%–10% of Current Focus
- Damage increased by up to 40%–60% based on Missing Health
- Damage increased by 5%–10% of Current Weight
- Damage Resistance increased by 10%–20% while Charging
- Deal 0.15–0.25 Damage on Block
- Deal 0.15–0.3 Damage on Parry
- Dodge Stamina Cost reduced by 15%–30%
- Gain 5%–10% Focus on Block
- Gain 15%–30% Focus on Parry
- Gain 25%–50% Stamina on Focus Use
- Gain Enlightment for 6 seconds after Parry
- Rune Damage increased by 10%–20% while Enlightened
- Focus Gain increased by 15%–30% while Enlightened
- Healing increased by 10%–20%
- Lose 5% Health on Damage Dealt
- Indestructible
- Gain one stack of Hunter's Mark for 4 seconds after different Elemental Damage Dealt
- Critical Hit Chance increased by 7%–15% for each stack of Hunter's Mark
- Stamina Cost reduced by 7%–15% for each stack of Hunter's Mark
- Physical Damage increased by 20%–40% if have 4 stacks of Hunter's Mark
- Gain 12%–25% Lifesteal
- Max Health increased by 10%–20%
- Movement Speed increased by 5%–10%
- Gain Momentum while Moving
- Shock Buildup increased by 5%–10% for every 5 stacks of Momentum
- Damage Resistance increased by 5%–10% for every 10 stacks of Momentum
- Refill Focus on Backstab
- Gain 2 Health Regeneration while Blocking
- Running will not decrease Stamina
- Shock Buildup increased by 25%–50% for 5 seconds after inflicting Shock Status
- Stagger Resistance increased by 15%–30%
- Refill Stamina on Parry
- Refill Stamina on Staggering an Enemy
- Gain Enlightment for 6 seconds after inflicting Shock Status
- Stamina Cost reduced by 15%–30% while Enlightened
- Damage Resistance increased by 10%–20% while Enlightened
- Gain One of Three Tolls for 15 seconds after Damage Taken
- Damage increased by 10%–20% on First Toll
- Lifesteal increased by 10%–20% on Second Toll
- Damage Resistance reduced by 20%–40% on Third Toll
- Bulky
Armor +5; Poise Defense −1
- Dense
Shield Armor +20; Weight +5
- Dense
Armor +5; Weight +5
- Quick
Attack Speed +10%; Damage −10%
- Rapid
Attack Speed +10%; Stamina Regeneration −10%
- Nimble
Focus Gain on Hit −25%; Attack Stamina Cost −25%
- Keen
Poise Damage −20%; Critical Chance +5%
- Razor
Durability −50%; Critical Chance +5%
- Reliable
Damage +20%; Poise Damage +20%; Critical Chance −100%
- Sharp
Damage −10%; Critical Damage +30%
- Heavy
Damage +20%; Attack Stamina Cost +25%
- Mundane
Focus Gain on Hit −25%; Damage +20%
- Clumsy
Attack Speed −10%; Damage +20%
- Indestructible
No longer loses durability (Indestructible); Durability −90%
- Durable
Durability +75; Focus Gain −10%
- Durable
Durability +75; Focus Gain on Block −5
- Durable
Durability +75; Focus Gain on Hit −20%
- Flaming
Damage school changed to Fire; Damage −10%
- Fireproof
Fire Damage Taken −10%; Weight +5
- Mystic
Focus Gain +10%; Stamina Regeneration −20%
- Meditative
Focus Gain on Block +5; Blocked Poise Damage −5
- Ritualistic
Focus Gain on Hit +20%; Attack Stamina Cost +25%
- Frigid
Damage school changed to Ice; Damage −10%
- Frostwoven
Ice Damage Taken −10%; Weight +5
- Voltaic
Damage school changed to Lightning; Damage −10%
- Insulated
Lightning Damage Taken −10%; Weight +5
- Frantic
Movement Speed +10%; Stamina Regeneration −20%
- Festering
Damage school changed to Plague; Damage −10%
- Purified
Plague Damage Taken −10%; Weight +5
- Blunt
Poise Damage +20%; Focus Gain on Hit −25%
- Blunt
Blocked Poise Damage +10; Focus Gain on Block −5
- Stable
Poise Defense +2; Stamina Regeneration −20%
- Agile
Focus Gain −20%; Stamina Regeneration +20%